Why is primeval titan banned




















I don't see it happening at all. Prime Time hitting the board warps the game into making itself the center of it. It's the same reason Prophet of Kruphix is banned. As for Sylvan Primordial, that thing was just absurd value.

If it only did one of its two modes ramp or land destruction , then it would be fine, but the total package was a bit too much. Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! It might be possible for Primeval Titan to be unbanned, although I consider it extremely unlikely. Not necessarily to the extent of the first three, but games will likely centralize around stealing, cloning, killing, and recurring it.

Even if you're not running interesting lands and just fetching basics, I think Primeval Titan would still be run in pretty much every green deck. I would say that the points in its favor are the existence of Tempt with Discovery and Hour of Promise as other ways to fetch out multiple utility lands, making it a less unique effect. However, both of those cards do so at a significantly less competitive rate than Primeval Titan.

On the other hand, I hope that Sylvan Primordial is never, ever, ever getting unbanned. Decks wb teysa [primer] bw bg tasigur [primer] gu ug animar gr ur mizzix ru wu brago uw rg samut [primer] gw. I can tell you that my briberies would come back in the moment prime time got unbanned. Right now it's not really worth running.

When every Gx deck has prime time it's quite a bit more consistent. Dec ,. The better question to ask is "what has changed in Commander such that these two cards wouldn't continue to do exactly the same things they did before? Sheldon wrote: You're the reason we can't have nice things. Those two cards do NOT do that. I would rather see Balance unbanned than see a return of Sylvan Primordial. I actually can't think of any other card that I supported a ban for as much as I did the banning of primordial.

I honestly don't really foresee a future where I can support unbanning primordial. Primeval Titan I think maybe someday it would be less of an issue.

As the card pool continues to increase and new effects come out all the time I think the power discrepancy between this card and the next lessens. In my mind Primeval Titan could eventually go the way of Kokusho. As of right now I think the power level of it is still kind of really high but as we get more effects like say Pir's Whim and Hour of Promise I think that very slowly we increase the average power of commander decks.

This said, I think its possible that as we see more and more cards introduced with commander in mind the uniqueness and power of Primeval Titan does slowly diminish. Signature by Inkfox Aesthetics by Kelzam. This new symbol was introduced to make more clear the distinction between colorless mana and generic mana requirements. The Oath of the Gatewatch mechanics primer has a great breakdown on what this new symbol means for the cards you might want to cast in Commander. And finally, if you were really napping under a rock, the Commander Edition release brought four-color commanders into the game.

They're all excellent in their own right, so if you fancied a four-color deck, you have your tools now. The TL;DR is that if a commander would go to any non-battlefield zone from any other zone, its owner may instead return it to the command zone. Locking away someone's commander in their library isn't a reasonable plan anymore. Before, you could "tuck" commanders into their owners' libraries, and it served as a line of defense against the powerful, accessible leaders we used.

While the change to instead allow your commander to go back to the command zone slightly powered up already powerful commanders, it also meant the core flavor of the format was fulfilled: your commander is, barring your own deliberate choices, always accessible to you. Tuck is still powerful for everything else in Commander. The end of the Theros block meant we got a complete set of Gods for every color and color pair. To say this was a highlight of for Commander would be to lie; the year was packed with changes, new opportunities, and some amazing features for the format.

The first big piece for Commander was a streamlining for commanders. Instead of "banned as commander" and "just plain ol' banned" as options, powerful legendary creatures are either banned or not. This led to the return of Kokusho, the Evening Star —everyone's favorite life draining Dragon from Kamigawa—and Metalworker —everyone's favorite artifact ramp creature in Vintage—but the loss of three others:.

But the bannings weren't limited to leaders. Sylvan Primordial joined Primeval Titan on the list of cards excluded from the format for many of the same reasons Primeval Titan made it there first: abuse.

While Prime Time was all about two-land combinations and the leap of mana that meant, Sylvan Primordial not only nabbed more mana based on the number of opponents in the game, but also set each of those players back simultaneously. Asymmetry and generating value are important in Commander, but as someone who successfully cast a kicked Rite of Replication on Sylvan Primordial , I can assure you the format is better without a focus on those kinds of effect.

Also on the plus side, Commander Edition brought a unique wrinkle to the format: planeswalkers as commanders. As the only five planeswalkers that can also serve as your commander, the option to build a truly creatureless deck became reality. Planeswalkers can be a powerful resource in the right hands, and never before had you been able to have access to one at all times. These five planeswalkers were a divisive addition for the format—I'm not personally a fan of them, but I have friends who love them!

Over three years, Commander refined its rules and banned list to better define the format. From the official rules release: Worldfire This banning was largely expected. Primeval Titan is dripping with awesomeness, and we ourselves are big fans of the card. It remains banned as a commander because the mechanics of being a commander allow it to circumvent the best method of dealing with it—the aforementioned graveyard hate.

Getting it into exile as a creature is the end of it.



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