When he starts to walk away, they will need to take the Paragon interrupt, or Garrus will take the shot. The longer Shepard can keep Sidonis talking and stay in Garrus' way, better. Shepard will again earn morality points for these interrupts and dialogue choices.
Should Shepard choose the Renegade path and go along with Garrus' plan, it will cement his emphasis on justice and vengeance. Should Shepard choose the Paragon path, Garrus' focus shifts to saving as many lives as possible, even those who may not entirely deserve mercy. Shepard sees the results of this most clearly later in Mass Effect 3 while Garrus serves as advisor to Primarch Victus. While they will still need to be careful and strategic, Garrus' chances for survival during the Suicide Mission will be dramatically increased as long as his mission was completed.
She covers everything from massive, open-world RPGs to small-scale indie horror projects. Like most choices in Mass Effect 2 , Shepard will gain Paragon or Renegade points from their decision. As one would expect, helping kill Sidonis is a Renegade action, while sparing him is a Paragon one.
In the first Mass Effect , Garrus expresses a very cavalier attitude towards enforcing the law. Commander Shepard can encourage or discourage that attitude in both games.
By Kyero - Thu Jan 28, pm. Kyero Status: Offline. By luet - Thu Jan 28, pm. You'll put peace between the two, earn Garrus' loyalty, save Garrus from becoming a murder, and get paragon points to boot! By Eradyn - Thu Jan 28, pm. Interact with the shutter on the far side to gain access to the final area, which is where the two mechs will spawn. Take these down and move up towards Harkin. Garrus will extract the info he is after and will move to shoot him in the leg. You can trigger a Paragon interrupt here for morality points, but even if you let Garrus shoot Harkin, he won't kill him, so it doesn't really matter and mostly pertains to whether you're playing Paragon or Renegade.
Harkin sets up a meeting with Sidonis, which leads to the final phase of the mission. After the cutscene, you will automatically arrive at the meeting point in the Orbital Lounge. Your job is to distract Sidonis while Garrus moves into position. This is where the main decision for Garrus' loyalty mission comes into play. You can choose to either warn Sidonis that Garrus is here or move out of the way on Garrus' signal so that he can take the shot.
It doesn't matter which choice you make - you'll gain Garrus' loyalty either way, so this is once again mostly about whether you're playing Paragon or Renegade. The easier option is to just move out of the way and allow Garrus to take the shot, as it ends the quest quickest.
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